
With the release of the iPhone, Apple knew that to maximize user experience, it couldn’t have software on devices that would drain the battery.įinally in July 2017, Adobe released a blog post stating it would kill Flash by the end of 2020. Apple said that it would not support Adobe Flash on iOS because it was a resource hog with security risks, and it was buggy software that required constant updates. It all started with the release of the first iPhone in 2007.

New: Visit the OPSRC Tech Talks page to view videos and download resource slides on many different technology tools designed for classrooms.
